Finishing Things

I’m working on my third million dollars. Yes, I gave up on the previous two…

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Avast, Ye Readers!

Nothing says nautical mayhem like the word “avast,” doncha think?

Right out of the box you know the words that follow are coming from some seafaring devil, a maritime monster, a nautical ne’er do well. This is because good guy pirates and Navy types don’t use the word.

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Character Thievery

Damn their eyes, these characters!

They say things you didn’t expect, do things you didn’t think of, steal your gosh darn story right out from under you.

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Getting Past the Past

You’re a writer, you know how it goes. Your job is to tell a compelling story that engages your reader.

Invariably, and inevitably, that story is about the past. You even tell it in the past tense. Like a good joke, you can’t tell it in the future tense: a priest, a rabbi and a duck will go into a bar…

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No Step, No Journey

You’re a writer, you know how it goes. You think up an idea, you jot some notes, you toss it into a drawer somewhere…a drawer labeled whenever. If you’re like me, things go into the drawer, but never seem to come back out.

I have a huge, mondo-sized, drawer overflowing with ideas, all labeled “whenever.”

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A Penny at a Time

Here’s something you hadn’t thought about. Think about this: you’re a writer, you know how it goes. You live in words. A well chosen word is worth a thousand pictures.

If you’re like me (you have my pity) you find yourself working more and more on the tiny keyboard of your phone. It’s so easy to just jot down ideas.

However. Howevuh. How Ev Er.

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Adventures in Adventures


There’s a great deal of adventure in writing an adventure. You’re a writer. You know how it is.

The characters, their needs, the plot, the danger of plot holes, the words, the need to make beautiful sentences, the structure, the never ending quest for pace… all those sit down for a moment when you write the adventure part of an adventure.

When the “adventure moment” strikes, you, the writer, suddenly find yourself swept away in the drama. The moment surrounds you, and takes you off into the depths of the battle, or the storm, or the chase, to the very heart of the excitement. There is nothing finer than that.

Chapter 8 of my novel, MARIGOLD’S END, is now on this site, and here we find adventure unbound. The little Katheryn B is beset by pirates – but them ain’t your Disney pirates…there be no amusement park rides here, mate. We never leave young Phineas’ side as he wends his way around the ship… adventure here, me hearties. Gosh, I hate pirate language.

Look to port, dear reader, and you’ll find it.

The hardest part of adventure writing comes after it’s been written, and you, dear writer, must go back into the moment and edit out the bad writing, close the plot holes, rework the pace, and fair the adventure into the storyline. It’s the hard work, made worse by the fact that you’ve already lived this adventure!

Still, that’s why we writers earn the big bucks. You’re a writer. You know how it goes.